Tessellations: How Shapes Tile the Plane

simulator beginner ~8 min
Loading simulation...
Hexagonal tiling — 3 hexagons at each vertex

The hexagonal tiling is one of three regular tilings of the Euclidean plane. Three regular hexagons meet at each vertex, with interior angles summing to exactly 360°. It is the most efficient equal-area partition, proven by Thomas Hales in 1999.

Formula

Regular tiling condition: interior angle × k = 360° for integer k
Interior angle of regular n-gon: 180° × (n-2)/n
Only n = 3 (60°×6), n = 4 (90°×4), n = 6 (120°×3) work

Filling the Plane Without Gaps

A tessellation covers an infinite plane with shapes that fit together perfectly — no gaps, no overlaps. The simplest examples use regular polygons: equilateral triangles, squares, and hexagons are the only regular polygons that can tile the plane alone. Their interior angles divide evenly into 360°, allowing them to meet flush at every vertex.

Beyond Regular Tilings

Semi-regular (Archimedean) tilings use two or more types of regular polygons with the same vertex configuration everywhere. There are exactly 8 of these. The Cairo tiling uses irregular pentagons. Going further, any triangle or quadrilateral can tile the plane — a surprising result that extends to certain pentagons and hexagons with specific angle constraints.

Aperiodic Wonders

In 1974, Roger Penrose discovered tilings that cover the plane but never repeat. Using just two tile shapes (kites and darts), Penrose tilings have five-fold rotational symmetry — something impossible for periodic tilings. In 1984, Dan Shechtman discovered quasicrystals with the same forbidden symmetry, earning the 2011 Nobel Prize in Chemistry.

From Islamic Art to Modern Materials

Tessellations have been explored by artists for millennia. Islamic geometric art achieved extraordinary complexity using compass-and-straightedge constructions. M.C. Escher transformed simple tilings into interlocking birds, fish, and lizards. Today, tessellation theory underpins metamaterial design, architectural facades, and procedural generation in video games.

FAQ

What is a tessellation?

A tessellation (or tiling) is a covering of the plane by shapes with no gaps and no overlaps. Regular tessellations use a single type of regular polygon. Only three exist: equilateral triangles, squares, and regular hexagons.

What makes Penrose tilings special?

Penrose tilings use two tile shapes that fit together following matching rules but never create a periodic (repeating) pattern. They have five-fold rotational symmetry, which is impossible for periodic tilings. Quasicrystals in nature exhibit this same aperiodic order.

What are wallpaper groups?

Wallpaper groups classify the 17 distinct symmetry patterns possible for periodic 2D tilings. Each group specifies a combination of rotations, reflections, and translations. Every repeating pattern on a flat surface belongs to exactly one of these 17 groups.

Why are hexagons so common in nature?

Hexagonal tilings minimize the perimeter needed to partition a plane into equal areas (the honeycomb conjecture, proven in 1999). This makes them energetically favorable in natural systems — from beehives to basalt columns to bubble rafts.

Sources

Embed

<iframe src="https://homo-deus.com/lab/geometry/tessellation/embed" width="100%" height="400" frameborder="0"></iframe>
View source on GitHub