Hyperbolic Tiling: Non-Euclidean Geometry in the Poincaré Disk

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{5,4} hyperbolic tiling — 4 pentagons at each vertex

The {5,4} tiling places 4 regular pentagons at each vertex, which is impossible in flat Euclidean space but natural in hyperbolic geometry where there is 'more room' around each point.

Formula

Hyperbolic condition: (p-2)(q-2) > 4
Interior angle of {p,q} tile: 2π/q radians
Angular defect per tile: π(p-2) - p(2π/q)

Beyond Euclid's Fifth Postulate

For two thousand years, mathematicians tried to prove Euclid's parallel postulate from the other four axioms. In the 19th century, Bolyai, Lobachevsky, and Gauss independently discovered that denying it produces a perfectly consistent geometry — hyperbolic geometry — where space curves away from itself at every point. In this strange world, triangles have angles summing to less than 180°, circles grow exponentially with radius, and infinitely many parallel lines pass through any point.

The Poincaré Disk Model

Henri Poincaré devised an elegant way to visualize the infinite hyperbolic plane inside a finite disk. Straight lines become circular arcs that meet the disk boundary at right angles. Distances are distorted: objects near the edge appear tiny but are hyperbolically just as large as objects in the center. This conformal model preserves angles, making it ideal for studying tilings.

Regular Hyperbolic Tilings

In Euclidean geometry, only three regular tilings exist: squares, triangles, and hexagons. Hyperbolic geometry is far richer — infinitely many regular tilings {p,q} are possible whenever (p-2)(q-2) > 4. The simulation above renders these tilings recursively, showing how exponentially many tiles crowd toward the boundary disk as the recursion depth increases.

Escher's Circle Limit

M.C. Escher created his famous Circle Limit woodcuts after learning about hyperbolic tilings from geometer H.S.M. Coxeter. The repeating fish, angels, and devils in these prints follow hyperbolic symmetry groups, with each figure the same hyperbolic size despite appearing to shrink near the boundary. This simulation lets you create your own tilings in the same mathematical framework Escher used.

FAQ

What is hyperbolic geometry?

Hyperbolic geometry is a non-Euclidean geometry where the parallel postulate fails — through any point not on a line, infinitely many lines pass that never intersect the original line. Space has constant negative curvature, making triangles' angles sum to less than 180°.

What is the Poincaré disk model?

The Poincaré disk maps the entire infinite hyperbolic plane onto a finite disk. Straight lines become circular arcs perpendicular to the boundary. Objects near the edge appear smaller but are actually the same hyperbolic size as those in the center.

When is a {p,q} tiling hyperbolic?

A regular tiling {p,q} (p-sided polygons, q meeting at each vertex) is hyperbolic when (p-2)(q-2) > 4. When (p-2)(q-2) = 4 it is Euclidean, and when (p-2)(q-2) < 4 it is spherical.

Where does hyperbolic geometry appear in nature?

Hyperbolic geometry appears in coral reefs, lettuce leaf ruffles, crochet models, the shape of saddle surfaces, and in the geometry of special relativity (velocity addition). It is also fundamental in modern number theory and string theory.

Sources

Embed

<iframe src="https://homo-deus.com/lab/geometry/hyperbolic-tiling/embed" width="100%" height="400" frameborder="0"></iframe>
View source on GitHub