Psychoacoustics bridges physics and psychology, studying how the human auditory system perceives sound. Our ears do not respond linearly to frequency or amplitude — loudness depends on frequency, nearby sounds can mask each other, and our brain uses interaural differences to pinpoint sound sources in three-dimensional space.
These simulations let you explore equal-loudness contours (Fletcher-Munson curves), visualize auditory masking phenomena, model pitch perception across the basilar membrane, simulate binaural localization using interaural time and level differences, and map absolute hearing thresholds — all with interactive controls grounded in published audiological research.