Vertical Jump Simulator: Projectile Biomechanics of Jumping

simulator beginner ~8 min
Loading simulation...
h = 40 cm — typical jump height

A 75 kg person with 2.8 m/s takeoff velocity achieves 40 cm jump height, spending 0.57 s in the air. The average push-off force is approximately 2.6× body weight over a 0.35 m displacement.

Formula

h = v₀² / (2g)
t_air = 2v₀ / g
F_avg = m × (v₀² / (2d) + g)

Launch Physics

A vertical jump is the purest expression of human explosive power — the body becomes a projectile the instant the feet leave the ground. Once airborne, the center of mass follows a perfect parabolic trajectory governed by gravity alone: h = v₀²/(2g). A takeoff velocity of 2.8 m/s (average adult) produces 40 cm of flight, while an elite athlete at 4.4 m/s achieves nearly 100 cm. Every additional 0.1 m/s of takeoff velocity is hard-won through years of power training.

The Push-Off Phase

Before flight, the body must generate a net upward impulse (force × time) sufficient to achieve the desired takeoff velocity. Starting from rest, the average force during push-off must equal m(v₀²/(2d) + g), where d is the push-off displacement. Deeper countermovement provides more distance and time to develop force, reducing peak force requirements. This simulation visualizes the force-displacement curve and computes the work done during push-off.

Stretch-Shortening Cycle

The countermovement (pre-stretch) before jumping enhances performance by 10-20% through three mechanisms: elastic energy storage in series elastic elements (tendons and titin), enhanced muscle activation via the stretch reflex, and force potentiation from the force-velocity relationship (muscles generate more force when pre-stretched). This is why athletes instinctively dip before jumping — and why a squat jump from a static bent position is always lower.

From the Court to the Lab

The vertical jump test is the most widely used field assessment of lower-body power in sports science. The NBA Combine measures standing vertical reach differences averaging 70-80 cm for drafted players. In the laboratory, force platforms reveal the complete force-time history of the jump, enabling coaches to identify whether an athlete is force-limited (needs strength training) or velocity-limited (needs ballistic training).

FAQ

What determines vertical jump height?

Jump height is determined by takeoff velocity via h = v²/(2g). Takeoff velocity depends on the impulse generated during the push-off phase — the integral of force over time above body weight. Greater muscle power (force × velocity), longer push-off distance (deeper countermovement), and efficient stretch-shortening cycle all increase takeoff velocity.

What is the countermovement effect?

A countermovement jump (bending knees first) produces 10-20% higher jumps than a squat jump (starting from bent position) due to the stretch-shortening cycle: elastic energy stored in tendons during the downward phase is released during push-off, and pre-stretched muscles generate more force via the force-length and reflex mechanisms.

How much force does jumping generate?

During the push-off phase of a maximal vertical jump, ground reaction forces reach 2-4× body weight (1500-3000 N for a 75 kg person). Landing forces can spike to 5-10× body weight if stiff-legged. Proper landing technique (bending knees to increase deceleration distance) reduces peak forces to 2-3× body weight.

What muscles are most important for jumping?

The primary jump muscles are the quadriceps (knee extension), gluteus maximus (hip extension), and gastrocnemius/soleus (ankle plantar flexion). EMG studies show that hip extensors contribute ~40% of total work, knee extensors ~25%, and ankle plantar flexors ~25%. The arm swing adds 10-15% to jump height through momentum transfer.

Sources

Embed

<iframe src="https://homo-deus.com/lab/biomechanics/projectile-jump/embed" width="100%" height="400" frameborder="0"></iframe>
View source on GitHub