Room Acoustics: Sabine Reverberation Time Calculator & Visualizer

simulator intermediate ~10 min
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RT60 = 0.87 s — good for speech

A 10×8×3m room with average absorption 0.3 gives RT60 = 0.87 seconds. This is suitable for conference rooms and classrooms where speech clarity is important.

Formula

RT60 = 0.161 × V / (α × S) (Sabine equation)
D_critical = 0.057 × sqrt(V / RT60)
SPL_reverberant = SWL + 10 × log10(4 / (α × S))

The Science of Room Sound

When you clap in a cathedral, the sound lingers for seconds. In a carpeted living room, it dies almost instantly. This difference — reverberation — is governed by room geometry and surface materials. Wallace Clement Sabine pioneered room acoustics in the 1890s at Harvard, discovering that reverberation time is proportional to room volume and inversely proportional to total absorption. His equation remains the foundation of architectural acoustics over a century later.

The Sabine Equation

RT60 = 0.161 × V / (α × S), where V is room volume in cubic meters, S is total surface area, and α is the average absorption coefficient. The constant 0.161 comes from the speed of sound and the 60 dB decay definition. This beautifully simple formula lets architects predict reverberation from blueprints alone, guiding material choices for optimal acoustics.

Designing for Purpose

Different spaces demand different reverberation. A symphony orchestra needs 1.8-2.2 seconds for the rich blend of instruments; a lecture hall needs 0.6-0.8 seconds so every word is intelligible. Recording studios use heavy absorption to achieve near-anechoic conditions (RT60 < 0.3 s), giving engineers complete control over the sound. This simulation lets you experiment with room dimensions and materials to find the acoustic sweet spot.

Beyond Sabine

The Sabine equation assumes diffuse sound fields — uniform energy distribution throughout the room. Real rooms have flutter echoes, standing waves, and non-uniform absorption that create acoustic anomalies. Advanced models like the Eyring equation, ray-tracing simulations, and finite-element methods address these complexities. Yet for initial design, Sabine's century-old formula remains remarkably accurate and practical.

FAQ

What is RT60 reverberation time?

RT60 is the time it takes for sound to decay by 60 dB (to one-millionth of its original intensity) after the source stops. It is the most important single number characterizing room acoustics. The Sabine equation RT60 = 0.161V/(αS) relates it to room volume, surface area, and absorption.

What is a good RT60 for different spaces?

Speech intelligibility requires RT60 ≈ 0.5-1.0 seconds (classrooms, offices). Concert halls aim for 1.5-2.2 seconds. Cathedrals may exceed 5 seconds. Recording studios target 0.3-0.5 seconds for dry, controllable acoustics.

What is the absorption coefficient?

The absorption coefficient α ranges from 0 (perfect reflection) to 1 (perfect absorption). Hard surfaces like concrete (α ≈ 0.02) reflect almost all sound. Acoustic foam (α ≈ 0.8-0.95) absorbs most incident sound energy, converting it to heat.

What is critical distance?

Critical distance is the distance from a sound source where direct sound and reverberant sound are equal in level. Inside this distance, direct sound dominates (clear). Beyond it, reverberation dominates (muddy). It depends on room volume and RT60.

Sources

Embed

<iframe src="https://homo-deus.com/lab/acoustics/room-acoustics/embed" width="100%" height="400" frameborder="0"></iframe>
View source on GitHub